I think I’m finally happy with UG Uro and the sideboard in Vintage.
Workshop Aggro (Ravager, Traxos)
+2 True-Name Nemesis, +2 Force of Vigor, +2 Tabernacle, +2 Ooze, -4 Preordain, -1 Mental Misstep, -1 Narset, -1 Oko, -1 Sylvan Library
Counter Spheres & Lodestone. Force of Vigor threats. Allow opponent to lock themselves out once you have Ramunap + Strip/Wasteland. I will gladly keep hands with multiple Wasteland effects.
Workshop Control (Golos Stax)
+2 True-Name Nemesis, +2 Force of Vigor, +2 Surgical, -4 Preordain, -1 Mental Misstep, -1 Narset
Counter Spheres, Crucible, then Golos. As long as you can keep Crucible off the table, you should win.
Workshop Combo (KCI, Blue Steel)
+2 Ooze, +2 Force of Vigor, +2 Spell Pierce, +3 Surgical, +2 Tabernacle, -1 Probe, -1 Mental Misstep, -4 Preordain, -1 Treasure Cruise, -1 Dig Through Time, -2 True-Name Nemesis, -1 Sylvan Library
You need to deal with Scrap Trawler, Sai, and Emry, in addition to the usual suspects. Keep Crucible off the table. If they have Sai, keep KCI off the table.
Storm Variants: Jeskai, Citadel, DPS, Paradox Outcome
+2 Spell Pierce, +2 Flusterstorm, +2 Force of Vigor, -4 Preordain, -1 Ramunap, -1 Oko
Play and protect Ouphe. Wasteland/Strip Mine their White, Black, and Red mana, in that order. Expect Blightsteel in Games 2 and 3.
Bazaar Variants – Dredge, Hollow One/Vengevine
+3 Surgical, +2 True-Name Nemesis, +2 Ooze, +2 Tabernacle, +2 Force of Vigor, -4 Preordain, -4 Ouphe, -2 Oko, -1 Sylvan Library
Mulligan into Surgical for Vengevine. Surgical Targets: Prized Amalgam, Ichorid, Vengevine
Tabernacle wins games.
Creature/Tax Variants (Hate Bears, Eldrazi)
+2 True-Name Nemesis, +2 Ooze, +2 Tabernacle, -4 Preordain, -1 Sylvan Library, -1 Oko (draw) / -1 Narset (play)
Counter Lavinia, Thalia, Sphere, Thorn. Waste their lands. Stick Tabernacle. Ooze to gain life.
+2 Fluster, +2 Pierce, +2 True-Name Nemesis, +2 Surgical, -4 Preordain, -1 Oko, -1 Ouphe
Optional: +2 Ooze, -2 Ouphe
Second worst matchup. They have Lightning Bolt, Pyroblast, Dack/Narset, and many, many other good cards.
+2 Ooze, +3 Surgical Extraction, +2 Flusterstorm, +2 Spell Pierce, -4 Preordain, -2 True-Name Nemesis, -1 Treasure Cruise, -2 Oko
It’s going to be a long game. Keep the graveyard empty of relevant cards. Whoever blinks first loses.
4c Planeswalker/4c Dreadhorde
+2 Spell Pierce, +2 True-Name Nemesis, -1 Ouphe, +3 Surgical, +2 Ooze, -4 Ouphe, -4 Preordain
Surgical Force of Will and Wasteland. Be aggressive.
+2 Fluster, +2 Spell Pierce, +3 Surgical, -1 Ramunap, -2 Oko (keep one for Sylvan Library), -1 Sylvan Library, -2 Force of Vigor, -1 Preordain
Wasteland/Strip + Surgical. Ouphe to lock out their mana. You can still lose to Black Land + Ritual -> Doomsday -> Ancestral/Gush, Black Lotus, Thassa’s Oracle, Street Wraith, X.
+2 Ooze, +2 Tabernacle, +2 True-Name Nemesis, -4 Preordain, -1 Ouphe, -1 Force of Vigor
DRS is the bane of your existence. Don’t be afraid to Surgical your own land in response to DRS so it cannot pay for its own Tabernacle upkeep.
Green Sun Zenith gets DRS. Force of Negation.
+2 Force of Vigor, +3 Surgical, +2 Fluster, +2 Spell Pierce
-4 Ouphe, -1 True-Name Nemesis, -4 Preordain
This match is a toss up. They have access to Pyroblast, Lightning Bolt, and Veil. Keep an Uro and a TNN in.
Points of interest:
I keep boarding out Preordain. We run twenty-two lands, two Mox, and a Lotus. We also have fifteen card draw spells, and two of our lands draw cards. Preordain is my first cut on the draw. It’s also terribly awkward to bottom two cards with Preordain, only to shuffle them back in with Misty. It’s worth running main. If the format goes heavier to creatures, I could also consider Ice-Fang Coatl and Hexdrinker instead of Preordain.
I want a fourth basic Island.
The second copy is a flex spot.
It should not be another basic.
It should tap for both G and U.
It needs to come into play untapped.
It needs to add value with Ramunap.
Eternal Witness (yup)
Green Sun’s Zenith
Search for Azcanta
Trygon Predator (too many CMC3)
I’m sure there are other considerations.