Oddly enough, Fae of Wishes // Granted is not on the list. This card is probably the Vintage sleeper of ELD.
The metagame has slowed down by several turns over the past two years, and getting to four mana with counterspell backup is becoming the norm, so an extra mana over Cunning Wish for more flexibility is fine. With nine free counterspells (4x FoW, 4x FoN, 1x MM), not to mention the Zias new UG Dredge (Twitter – Expand and scroll down) with Foil and Misdirection, you’ve got plenty of time and protection.
Add in an evasive threat and you can plink away at your opponent’s Planeswalkers, or protect your own with the sizeable toughness. In a pinch, you can discard excess lands to do it all over again. Vintage restricts Brainstorm to one copy, so the Brainstorm, crack Fetch, shuffle away your bad cards isn’t as prevalent compared to Legacy.
Knowing Vintage players, they tend to prefer the Flash keyword over wishboards, so they’ll break Brazen Borrower // Petty Theft first, but keep your eye on Fae of Wishes // Granted. The power is there. (Hey. I was right about Arcum’s Astrolabe.)
I called two of my six correctly, and two of their five correctly. I completely whiffed on Mystic Forge, but that released in July after my post. I never saw Golgari Grave-Troll coming, but I understand why. And I strongly advocated against unrestricting Fastbond.
Grim Monolith, Narset, and Hollow One should all be on the watchlist.
Seeing Astrolabe take form in Daryl Ayer’s Four Color Control Legacy deck makes me leap for joy. I also feel vindicated because this is an odd card. I’m also ecstatic because 4 and 5C Control are my all-time favorite decks.
Currently, Collector Ouphe and Force of Vigor are running rampant in Vintage, so AA will likely not appear, but there is a deck out there. You just wait and see.
I’ve tested a lot of these cards in various shells already. I tested Ankh of Mishra in a red hate shell (Black Vise, Ankh, Pyrostatic Pillar, Eidolon, Magus, Cursed Scroll, etc). I’ve tested many of these in Daretti, Scrap Savant with Welder, Krark-Clan Ironworks, and Smokestack. The Paradoxical Outcome and Bolas’ Citadel decks are both faster, but KCI Combo is both more powerful and more resilient to hate.
As always, let the evidence of your testing guide you to your conclusions.
I’ll sort these by shell later, but for now, please bookmark this page for reference and share your comments below. (Must be approved because spambots are dicks. Feel free to hit me up on Twitter if you need to expedite this process.)
Asymmetric Planeswalkers have made their debut. Narset and Karn are strutting their stuff to full effect, and most of the decks seem to have figured out the best ways to abuse the new passives.
It’s round three, game three vs Workshop Aggro, and I’m on the play. I open with turn one KTCG, and immediately wished for Chalice of the Void for 0. We jockey for board state position, and I take control of the game with a wished Wurmcoil, but my opponent answers with a Hangarback Walker for 5. He chump blocks with the intent to attack Karn.
Everyone is already aware of Mycosynth Lattice combo, but Silent Arbiter is my sleeper MVP. This guy changes the entire dynamic of the Workshop matchup. As long as you can disable Arcbound Ravager, you win should win. This is where I won:
At this point, my opponent effectively has no cards in hand (moxen), and I have Ensnaring Bridge in mine. Unless my opponent draws a Karn of his own or a Phyrexian Revoker, his only option is to attack with one Thopter a turn at Karn, forcing me to add a counter to Ballista and kill it. Eventually, I will win this fight.
My opponent didn’t draw an out, and I went on to Crucible/Strip Mine lock my opponent out of the game.
Evasion is out, because, well, there aren’t any good artifact creatures with Flying. Steel Hellkite is the best option, and I’ve tested it (see left). Maybe there is room for some sort of Glint Hawk Idol or Spined Thopter type of threat, but I’m not seeing it. MUD lacks any short of native Shadow or Fear effect, so Hangarback Walker is probably the best bet.
TLDR? I’m happy with the deck. Silent Arbiter is good. We have two slots available.
When you don’t know the answer, keep asking questions.
How good is Tamiyo?
Someone once said we can roughly measure the power of a card by counting the number of cards that change game zones.* So Bazaar’s power is 5 (+2 draw, +3 discard). Tamiyo’s +1 ability is a power of 4. And her five loyalty, six if you +1 immediately, means she’ll probably survive an attack.
What kind of non-Dredge Vintage deck wants to draw four extra cards a turn, but doesn’t care if the cards are in your graveyard or in your hand?